2015 Generalist Demo Reel

Generalist Reel breakdown

00:02-00:06 - Cricket cell phone model - I modeled the cell phone. Animated by Sebastien Szyzka.
Software - Maya, Modo, Cinema 4D.

00:07-00:11 - Product Stills - Cricket cell phone model, Gshock, Mcdonalds packaging, Rosarita Beans, Olay moisturizer, Secret deoderant,
Jello packaging, Squished Bag, Beartraps and French Horn. I modeled, textured and rendered the props and did post work.
Software - Maya, Modo, Cinema 4D, Zbrush, Photoshop.

00:12-00:17 - First Valentine, 3D illustration based on concept by Pascal Campion, Rain or Shine, also based on a found concept. Responsible for all modeling, texuring, rendering and comp. Software - Maya, Modo, Zbrush, Photoshop

00:17-00:23 - Rexed Wedding, responsible for 3D models/textures/renders of dinos, as well as integration.
Trex rig by Joel anderson, Photography by Christopher Simons. Software - Maya, Modo, Zbrush, Photoshop.

00:24-00:27 - Moen Faucet photo integration, renders by Ryan Bardsley. I was responsible for Cad file conversion, assembly, texturing and rendering on several such samples at Clutch Studios. Software - Polytrans, Modo, Photoshop.

00:27-00:39 - H-D video integration, renders/animation by Scott Rachwalski. I was responsible for modeling organics, Cad file conversion, bike assembly, texturing, rendering and integration on several such samples at Clutch Studios.
Software - Polytrans, HDR Light Studio, Modo, Photoshop, After Effects.

00:39-00:42 - Robot arm, animation/rendering by Brian Bullock. I was responsible for creating a dynamic and responisive rig for the robot.
Software - Maya.

00:43-00:52 - McDonald's "Happy" agency sample. I was responsible for rigging, setup and rendering samples for the provided model.
Software - Maya, Modo, Photoshop

00:52-01:00 - Hotels.com "Smart Guy." Model by Tim Mcmahon, Animation by Jason Hopkins. I was responsible for facial rig and setting up blendshapes.
Software - Maya, ZBrush, Photoshop.

01:00-01:08 - Bonefish model and rig. Animation by Carlos Molina. I modeled and textured the fish and did the character setup with a joint skeleton and dynamic rigging. Software - Maya, Photoshop.

01:09-01:15 - German Shepard Rig/animation, I was responsible for model, textures, fur, rig and animation and render.
Software - Maya, ZBrush, Photoshop, After Effects

01:16-01:18 - Secret Deoderant animation, I was responsible for storyboarding, animation, rendering and comp.
Software - Maya, Photoshop, After Effects.

01:18-01:22 - Heart Anatomy, Illustrations by Christine Mccabe, I was responsible for animation/compositing.
Software - Photoshop, After Effects.

01:23-01:25 - Blastocyst animation - Modeled, textured, litand animated the implanting of a blastocyst for a medical animation.
Software - Maya, Aftereffects, Photoshop.

01:25-01:27 - Cutout Kick Animation. I was responsible for creating cutout rigs and animating the comic in After Effects
Software - Photoshop, After Effects.

01:28-01:31 - Waterman animation - Modeled, textured, rigged and animated the waterman for a tv commercial on conserving water resources.
Software - Maya, After Effects, Photoshop.

01:31-01:37 - Warehouse animation. Models by Anthony Barnes. I was responsible for additional modeling, layout, animation and rendering.
Software - Maya, After Effects.

01:38-01:45 - H-D MY15 experience. I was responsible for design concepting and animation for proposed web user interface.
Software - Modo, Photoshop, After Effects.

01:46-01:52 - Bullet animation - I modeled, textured and rigged the bullet. Animation by Carlos Molina.
Software - Maya, Photoshop.

2014 Character Reel

(2016 currently in production)